https://wiki.mort11.org/api.php?action=feedcontributions&user=Kgreen&feedformat=atomMORT 11 - Team Wiki - User contributions [en]2019-09-18T09:37:07ZUser contributionsMediaWiki 1.29.0-alphahttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=52Physics Lectures2016-12-21T00:43:47Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
<br />
Momentum is ''always'' conserved in collisions<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Totally elastic collisions → kinetic energy is conserved<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Inelastic collisions →<br />
----<br />
<br />
====Electricity====<br />
The flow of electric charge, particularly electrons, to power circuits and components.<br />
<br />
Conductors allow charge to flow. Insulators prevent the flow of charge.<br />
<br />
Generally, the electronic components we will be using will abide by Ohm's Law.<br />
<br />
; V=IR<br />
: V, Voltage - electrical potential - Volts<br />
: I, Current - flow of electricity - Amps<br />
: R, Resistance, material preventing flow - Ohms (Ω)<br />
<br />
Fuses physically break to prevent overwhelming current from overheating a circuit.<br />
<br />
Circuit breakers switch off when overwhelming current flows through the ground.<br />
<br />
0.07 Amps is enough send the human body into cardiac arrest</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=51Physics Lectures2016-12-21T00:38:05Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
<br />
Momentum is ''always'' conserved in collisions<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Totally elastic collisions → kinetic energy is conserved<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Inelastic collisions →<br />
----<br />
<br />
====Electricity====<br />
The flow of electric charge, particularly electrons, to power circuits and components.<br />
<br />
Conductors allow charge to flow. Insulators prevent the flow of charge.<br />
<br />
Generally, the electronic components we will be using will abide by Ohm's Law.<br />
<br />
; V=IR<br />
: V, Voltage - electrical potential - Volts<br />
: I, Current - flow of electricity - Amps<br />
: R, Resistance, material preventing flow - Ohms (Ω)</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=50Physics Lectures2016-12-21T00:35:28Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
<br />
Momentum is ''always'' conserved in collisions<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Totally elastic collisions → kinetic energy is conserved<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Inelastic collisions →<br />
----<br />
<br />
====Electricity====<br />
The flow of electric charge, particularly electrons, to power circuits and components.<br />
<br />
Conductors allow charge to flow. Insulators prevent the flow of charge.</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=49Physics Lectures2016-12-21T00:35:01Z<p>Kgreen: /* Electricity */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
<br />
Momentum is ''always'' conserved in collisions<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Totally elastic collisions → kinetic energy is conserved<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Inelastic collisions →<br />
----<br />
<br />
====Electricity====<br />
The flow of electric charge, particularly electrons, to power circuits and components.<br />
<br />
Conductors allow charge to flow. Insulators prevent the flow of charge.</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=48Physics Lectures2016-12-21T00:34:36Z<p>Kgreen: /* Momentum */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
<br />
Momentum is ''always'' conserved in collisions<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Totally elastic collisions → kinetic energy is conserved<br />
<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
<br />
Inelastic collisions →<br />
----<br />
<br />
====Electricity====<br />
The flow of electric charge, particularly electrons, to power circuits and components.<br />
Conductors allow charge to flow. Insulators prevent the flow of charge.</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=47Physics Lectures2016-12-21T00:34:13Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
Momentum is ''always'' conserved in collisions<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
Totally elastic collisions → kinetic energy is conserved<br />
'''m1v1+m2v2=m1v(f1)+m2v(f2)'''<br />
Inelastic collisions →<br />
----<br />
====Electricity====<br />
The flow of electric charge, particularly electrons, to power circuits and components.<br />
Conductors allow charge to flow. Insulators prevent the flow of charge.</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=46Physics Lectures2016-12-21T00:27:17Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
Friction always opposes potential or occurring motion.<br />
----<br />
====Simple Machines====<br />
A machine to make a task easier to perform(?)<br />
* Lever: Inclined plane.<br />
** Wedge<br />
** Screw<br />
* Pulley: Wheel and Axle<br />
; '''W=F*d'''<br />
: If an object is displaced by some force, when the work is accomplished. This is a vector measured in Joules<br />
----<br />
====Power====<br />
'''P=W/t=F*V'''<br />
----<br />
====Energy====<br />
A requirement in order to accomplish work (Joules)<br />
* Mechanical (kinetic and potential)<br />
* Nuclear<br />
* Thermal (friction)<br />
* Chemical<br />
'''K=1/2mv^2<br />
----<br />
====Momentum====<br />
'''p=mv'''<br />
The tendency for an object to continue moving the way it is moving. This is a '''''vector''''' quantity.<br />
Momentum is ''always'' conserved in collisions</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=45Physics Lectures2016-12-21T00:17:16Z<p>Kgreen: /* Forces */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)<br />
<br />
The force of friction depends on the surfaces in contact with each other.<br />
Friction always opposes potential or occurring motion.</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=44Physics Lectures2016-12-21T00:10:50Z<p>Kgreen: /* Forces */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced<br />
<br />
Newton's Three Laws of Motion:<br />
# Inertia: objects will remain in motion or at rest unless an unbalanced force acts on it.<br />
# F=ma<br />
# For every action, there is an equal and opposite reaction<br />
<br />
Inertia is '''''not''''' a force. It is the natural tendency for objects to continue what they are doing<br />
<br />
; Forces<br />
: Applied (direct propulsion or contact)<br />
: Tension (pulled)<br />
: Friction (resistance)<br />
: Normal (surface)<br />
: Weight (gravity)</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=43Physics Lectures2016-12-21T00:03:44Z<p>Kgreen: /* Physics Lecture */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)<br />
----<br />
====Forces====<br />
A mass of any kind requires an unbalanced force in order to change its motion(accelerate)<br />
<br />
Forces are '''''vectors''''' that result in the motion of objects when they are unbalanced</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=41Physics Lectures2016-12-21T00:02:02Z<p>Kgreen: /* Physics Lecture */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
----<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=40Physics Lectures2016-12-20T23:55:24Z<p>Kgreen: /* Physics Lecture */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2<br />
<br />
;There are a few types of motion:<br />
: Linear (1D, straight line)<br />
: Parabolic (2D, including gravity)<br />
: Rotational (turning around an axis)<br />
: Circular (revolution, not rotation)<br />
: Periodic (oscillations, back-and-forth)</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=37Physics Lectures2016-12-20T23:51:43Z<p>Kgreen: /* Motion */</p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
**; d=vt<br />
***: Distance can be measured in feet or meters<br />
* Velocity (speed with direction)<br />
**; v=d/t<br />
***: Velocity can be measure in ft/s or m/s<br />
* Acceleration (how quickly does the velocity change?)<br />
**; a=v/t<br />
***: Acceleration can be measured in ft/s^2 or m/s^2</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=36Physics Lectures2016-12-20T23:47:39Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
Matt, I'm just throwing in all of the notes, we can simplify this later on<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magnitude and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
* Velocity (speed with direction)<br />
* Acceleration (how quickly does the velocity change?)</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=35Physics Lectures2016-12-20T23:45:52Z<p>Kgreen: /* Physics Lecture */</p>
<hr />
<div>__FORCETOC__<br />
<br />
==Physics Lecture==<br />
===Vectors===<br />
Plenty of measurements in physics require both magniture and direction to be accounted for. These are called vectors, and are represented as arrows.<br />
====Motion====<br />
Changes in an object's location or position over a period of time. Several measurements in motion are '''''vectors''''':<br />
* Displacement (from starting to destination point)<br />
* Velocity (speed with direction)<br />
* Acceleration (how quickly does the velocity change?)</div>Kgreenhttps://wiki.mort11.org/index.php?title=Physics_Lectures&diff=34Physics Lectures2016-12-20T23:42:11Z<p>Kgreen: Created page with "__FORCETOC__ ==Physics Lecture=="</p>
<hr />
<div>__FORCETOC__<br />
<br />
==Physics Lecture==</div>Kgreenhttps://wiki.mort11.org/index.php?title=Main_Page&diff=33Main Page2016-12-20T23:40:06Z<p>Kgreen: /* Sections in this Wiki */</p>
<hr />
<div>Welcome to the wiki pages for the [https://mort11.org Mount Olive Robotics Team]! We host project documentation and other team documents here!<br />
<br />
== Sections in this Wiki ==<br />
* [[Advanced Manufacturing]] [CNC]<br />
* [[Business]]<br />
* [[Chairman's]]<br />
* [[Design]]<br />
* [[Digital Media]]<br />
* [[Electrical]]<br />
* [[Lectures]]<br />
* [[Mechanical]]<br />
* [[Programming]]<br />
* [[Safety]]</div>Kgreenhttps://wiki.mort11.org/index.php?title=Main_Page&diff=30Main Page2016-12-20T20:45:12Z<p>Kgreen: /* Sections in this Wiki */</p>
<hr />
<div>Welcome to the wiki pages for the [https://mort11.org Mount Olive Robotics Team]! We host project documentation and other team documents here!<br />
<br />
== Sections in this Wiki ==<br />
* [[Advanced Manufacturing]]<br />
* [[Electrical]]<br />
* [[Mechanical]]<br />
* [[Programming]]</div>Kgreenhttps://wiki.mort11.org/index.php?title=Advanced_Manufacturing&diff=29Advanced Manufacturing2016-12-20T20:43:59Z<p>Kgreen: Created page with "__FORCETOC__ Working on CNC Mill, 3D Printers, and Plasma Cutters ==Introduction== ===Basics of the Advanced Manufacturing Subteam==="</p>
<hr />
<div>__FORCETOC__<br />
Working on CNC Mill, 3D Printers, and Plasma Cutters<br />
<br />
==Introduction==<br />
===Basics of the Advanced Manufacturing Subteam===</div>Kgreenhttps://wiki.mort11.org/index.php?title=Main_Page&diff=28Main Page2016-12-20T20:43:39Z<p>Kgreen: /* Sections in this Wiki */</p>
<hr />
<div>Welcome to the wiki pages for the [https://mort11.org Mount Olive Robotics Team]! We host project documentation and other team documents here!<br />
<br />
== Sections in this Wiki ==<br />
* [[Programming]]<br />
* [[Electrical]]<br />
* [[Advanced Manufacturing]]<br />
* [[Mechanical]]</div>Kgreenhttps://wiki.mort11.org/index.php?title=Programming&diff=20Programming2016-12-20T20:29:54Z<p>Kgreen: </p>
<hr />
<div>__FORCETOC__<br />
<br />
This page contains whitepapers and other plans published by the programming team<br />
<br />
==Getting Started==<br />
* '''[[Vision and Nav plans]]''' - Diagrams and plans for vision and navigation code<br />
[[Click here]]</div>Kgreenhttps://wiki.mort11.org/index.php?title=Main_Page&diff=14Main Page2016-12-20T20:17:22Z<p>Kgreen: /* Sections in this Wiki */</p>
<hr />
<div>Welcome to the wiki pages for the [https://mort11.org Mount Olive Robotics Team]! We host project documentation and other team documents here!<br />
<br />
== Sections in this Wiki ==<br />
* [[Programming]]<br />
* [[Electrical]]<br />
* [[CNC]]<br />
* [[Mechanical]]</div>Kgreen